A pure, innocent girl born with the power of magic. In Final Fantasy VI, she was a soldier for the Gestahlian Empre, which aimed to take over the world. In reality, her mind and actions were controlled by a hypnotic device. Upon traveling to the snow-covered mining town of Narshe, she met a man named Locke and was stolen away to the Returners, a resistance group. She has fondness for moogles and enjoys fluffing their fur, especially as she drifts off to sleep.
As with most magic users, Terra is limited in the mobility department. Terra is probably the most balanced magic caster in the game, with a good mix of long and short range attacks. Other than her arial Thundara attack, all of her BP attacks are certainly above average. HP attack wise, Flood is decent and Meltdown is one of the more versatile spells in the game. Tornado is rather useless however, due to it's lengthy casting time. It is however very effective in warding off other HP attacks and reflecting projectlies. Terra's EX mode is extremely beneficial, allowing her to cast all of her attacks twice in a row immediately, confusing opponents and making dodging/blocking much more difficult. Terra has a shortage of HP attacks (Meltdown at later levels and Ultima requiring mastery of Holy Combo) and it makes her a very difficult player to begin with.
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EX Burst
Riot Blade: Power is focused in both hands and fired as countless blades. (Repeatedly press left and to raise the gauges on the left and right.)
EX Effects
Regen:
Vigor and stamina recover little by little, restoring HP.
Glide: Uses the esper power hidden within to move freely through the air. (Activate by holding in midair.)
Chainspell: Embraces the spirit of a maguc to raise magical power and cast the same spell again. (Press or after casting to activate.)
Basic Mobility
Ground Movement Speed |
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Innate Number of Jumps |
1 |
Jump Height |
|
Jump Rising Speed |
|
Air Dash Speed |
|
Quickmove Speed |
|
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Equipment
Weapon |
Daggers, Rods, Staves |
Hands |
Bangles |
Head |
Hats, Hairpins |
Body |
Clothing, Robes |
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Stat Progression
LV |
HP |
CP |
BRV |
ATK |
DEF |
LUK |
1 |
1000 |
330 |
95 |
8 |
12 |
10 |
5 |
1242 |
335 |
118 |
12 |
16 |
12 |
10 |
1545 |
341 |
147 |
17 |
21 |
15 |
20 |
2151 |
353 |
205 |
27 |
31 |
20 |
30 |
2757 |
365 |
263 |
37 |
41 |
25 |
40 |
3363 |
377 |
320 |
47 |
51 |
30 |
50 |
3969 |
389 |
378 |
57 |
61 |
35 |
60 |
4575 |
401 |
436 |
67 |
71 |
40 |
70 |
5181 |
413 |
493 |
77 |
81 |
45 |
80 |
5787 |
425 |
551 |
87 |
91 |
50 |
90 |
6393 |
437 |
609 |
97 |
101 |
55 |
100 |
6999 |
450 |
667 |
107 |
111 |
60 |
Ability Progression
LV |
Skill |
Type |
CP (N) |
CP (M) |
AP to Master |
Attack Commands & Effects |
01 |
Blizzara (midair) |
Bravery Attack (Air) |
30 |
15 |
140 |
(Guard, Map Break, Wall Rush) |
01 |
Blizzard Combo |
Bravery Attack (Land) |
30 |
15 |
180 |
(Map Break, Wall Rush) or Analog Stick Up + (Map Break, Wall Rush) |
01 |
Fire |
Bravery Attack (Land) |
20 |
10 |
120 |
(Map Break, Chase) |
01 |
Flood |
HP Attack (Ground) |
40 |
20 |
180 |
(Map Break) |
01 |
Thundara |
Bravery Attack (Air) |
20 |
10 |
90 |
(Map Break) |
01 |
Tornado (midair) |
HP Attack (Air) |
40 |
20 |
180 |
(Move OK, Pull-In, Guard Crush, Map Break, Wall Rush) |
02 |
Reverse Free Air Dash |
Action |
10 |
5 |
100 |
+ |
03 |
Blizzara (ground) |
Bravery Attack (Land) |
30 |
15 |
180 |
(Guard, Map Break, Wall Rush) |
04 |
Air Dash |
Action |
10 |
5 |
100 |
during Quickmove |
06 |
Blizzard Combo (midair) |
Bravery Attack (Air) |
30 |
15 |
140 |
(Map Break, Wall Rush) or Analog Stick Up + (Map Break, Wall Rush) |
07 |
Jump Boost |
Action |
10 |
5 |
150 |
- |
(Mastery) |
Jump Boost+ |
Action |
20 |
10 |
150 |
- |
(Mastery) |
Jump Boost++ |
Action |
40 |
20 |
150 |
- |
10 |
Holy |
Bravery Attack (Air) |
20 |
10 |
140 |
(Map Break, Chase) |
11 |
Auto Recovery |
Support |
20 |
5 |
250 |
- |
11 |
Auto Chase |
Support |
20 |
5 |
250 |
- |
14 |
Tornado (ground) |
HP Attack (Land) |
40 |
20 |
180 |
(Move OK, Pull-In, Guard Crush, Map Break, Wall Rush) |
15 |
Auto EX Burst |
Support |
20 |
5 |
150 |
- |
15 |
Auto EX Command |
Support |
30 |
10 |
300 |
- |
18 |
Reverse Air Dash |
Action |
10 |
5 |
100 |
during Quickmove |
20 |
Holy Combo |
Bravery Attack (Air) |
30 |
15 |
200 |
(Map Break, Chase) (Map Break) |
(Mastery) |
Ultima |
Combo Attack |
40 |
20 |
300 |
after Holy Combo (Pull-In, Map Break, Wall Rush) |
21 |
Speed Boost |
Action |
20 |
10 |
150 |
- |
(Mastery) |
Speed Boost+ |
Action |
40 |
20 |
150 |
- |
(Mastery) |
Speed Boost++ |
Action |
70 |
35 |
150 |
- |
24 |
Graviga |
Bravery Attack (Land) |
30 |
15 |
180 |
(Move OK, Pull-in, Map Break, Wall Rush) |
25 |
EX Critical Boost |
Extra |
45 |
40 |
300 |
- |
26 |
Auto EX Defense |
Support |
30 |
10 |
300 |
- |
29 |
Meteor |
Bravery Attack (Land) |
30 |
15 |
180 |
(Map Break) |
32 |
Recovery Attack |
Action |
20 |
10 |
120 |
or while reeling |
32 |
Controlled Recovery |
Action |
10 |
5 |
120 |
Analog Stick during Recovery |
35 |
Riposte |
Extra |
45 |
40 |
300 |
- |
(Mastery) |
Disable Riposte |
Extra |
20 |
10 |
300 |
- |
38 |
Meltdown |
HP Attack (Air) |
40 |
20 |
300 |
Hold to charge attack. Releasing right away causes a short, but quick fireball. Releasing a second later causes a slow moving, but homing fireball. Releasing after a few seconds, causes a fast moving, ricocheting fireball. |
39 |
Jump Times Boost |
Action |
20 |
10 |
150 |
- |
(Mastery) |
Jump Times Boost+ |
Action |
40 |
20 |
150 |
- |
(Mastery) |
Jump Times Boost++ |
Action |
70 |
30 |
150 |
- |
40 |
Omni Air Dash |
Action |
40 |
20 |
300 |
Analog Stick + + |
43 |
Sneak Attack |
Extra |
50 |
45 |
360 |
- |
(Mastery) |
Disable Sneak Attack |
Extra |
30 |
15 |
360 |
- |
47 |
Physical Shield |
Extra |
20 |
10 |
280 |
- |
50 |
Magic Shield |
Extra |
20 |
10 |
280 |
- |
53 |
Multi-Air Slide |
Action |
10 |
5 |
250 |
Analog Stick + after expending jumps |
(Mastery) |
Multi-Air Slide+ |
Action |
30 |
15 |
300 |
See Multi-Air Slide |
57 |
Midair Evasion Boost |
Action |
20 |
10 |
150 |
- |
60 |
Bravery Regen |
Extra |
20 |
10 |
280 |
- |
64 |
Evasion Time Boost |
Support |
20 |
10 |
220 |
- |
67 |
First Strike |
Extra |
40 |
35 |
360 |
- |
(Mastery) |
Disable First Strike |
Extra |
20 |
10 |
360 |
- |
71 |
Concentration |
Extra |
30 |
15 |
250 |
- |
(Mastery) |
Concentration+ |
Extra |
60 |
30 |
250 |
- |
(Mastery) |
Concentration++ |
Extra |
100 |
50 |
250 |
- |
74 |
Cat Nip |
Extra |
30 |
25 |
300 |
- |
(Mastery) |
Disable Cat Nip |
Extra |
20 |
10 |
300 |
- |
78 |
Anti-EX |
Extra |
30 |
20 |
300 |
- |
(Mastery) |
Disable Anti-EX |
Extra |
20 |
10 |
300 |
- |
81 |
Achy |
Extra |
30 |
15 |
250 |
- |
(Mastery) |
Achy+ |
Extra |
60 |
30 |
250 |
- |
85 |
Counterattack |
Extra |
50 |
45 |
360 |
- |
(Mastery) |
Disable Counterattack |
Extra |
30 |
15 |
360 |
- |
88 |
Gambler's Spirit |
Extra |
30 |
15 |
300 |
- |
(Mastery) |
Disable Gambler's Spirit |
Extra |
20 |
10 |
300 |
- |
92 |
Back to the Wall |
Extra |
30 |
25 |
300 |
- |
(Mastery) |
Disable Back to the Wall |
Extra |
20 |
10 |
300 |
- |
95 |
Precision Jump |
Extra |
10 |
5 |
180 |
- |
98 |
Snooze and Lose |
Extra |
100 |
50 |
250 |
- |
100 |
EXP to HP |
Extra |
20 |
0 |
500 |
- |
100 |
EXP to Bravery |
Extra |
20 |
0 |
500 |
- |
100 |
EXP to EX Force |
Extra |
20 |
0 |
500 |
- |
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