Skyrim

Lol, I thought the same thing, Oobs.

Confused turtle? lol
 
Can can someone rename this thread to just Skyrim?
 
If you provide a better argument explaining why it should be renamed, in the form of a 500 word essay.
 
If you provide a better argument explaining why it should be renamed, in the form of a 500 word essay.

Thanks for changing it. You'll be getting a letter in the mail in the days to come.
 
I hope my boy T-How shows up at some press conference and demos this shit. He's gonna be beating the shit out of dragons and stuff and I'm just gonna be all


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- "Yol Toor": Fire Breath
- "Iiz Slen": Ice Crystals
- "Strun Bah Qo": Lightning Storm
- Slow Time
- Whirlwind Spirit (quickly move in one direction)

In combat, torches are now also able to be used as a weapon.

The random quests generated by the game's Radiant Story-mechanic were inspired by the random encounters in Fallout 3.

There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also an unfortunate casualty: Hand to Hand has been removed.

There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood):

- The Thieves Guild
- The College of Winter Hold (for Mages)
- The Companions (for Warriors)

The stories told in these faction questlines will be interwoven with one another, and with the main questline.

Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they're no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.

As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered.

source
 
But seriously, why the hell would they take it out for no reason?

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There will never be a game like this again.
:sadfrog:

Morrowind had so many little settlements that varied so greatly. This game will just be Oblivion 2, which isn't bad per se, but I just really loved the setup of Morrowind so much more. Look at all those little towns and things to find.
 
Im assuming them taking all these skills out is an attempt to add realism, which I get, but that's what also made the other games fun.

Being able to jump 20 feet in the air and punch bears to death is a GOOD thing.
 
Im assuming them taking all these skills out is an attempt to add realism, which I get, but that's what also made the other games fun.

Being able to jump 20 feet in the air and punch bears to death is a GOOD thing.

I don't know but I read that in senior's voice.
 
HOW YOU MOTHA FUCKIN DOIN THANKS FOR FUCKIN COOOOMING
 
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:714851" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Tags: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/e3-2011-elder-scrolls/714851">E3 2011: Gameplay Walkthrough (Stream)</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>

For those who may not have seen it.
 
GAH BETHESDA, RELEASE THE 30 MINUTE DEMO
 
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