What is wrong with either of them? DI is a copycat of the GoW formula but well executed and GoW III is one of the best Hack 'n Slash titles ever created. A game - as with every other entertainment media - has to do WHAT it does well. Personal taste is a triviality when discussing overall...
No, I understood perfectly and find it very logical. I did not try to judge you in an aggressive manner, it's simply that in my point of view people give clues of their character through all their activities. So, I made an ASSUMPTION based on what I have gathered so far. Nothing personal.
Glad you enjoy it ToP. Casey, next time you want to make someone believe that a topic does not interest you, give it a rest. If not "over-criticizing" people might think you can't take a comment. Just saying.
I did not call you shallow and I did not say that you have something to prove to me. These are your words, not mine. If they make you feel better, be my guest. If you are indifferent to them, also fine by me.
Casey, let's just say that there are many people with tight schedules (me included) and still there is a part of the demographic that values going beneath the surface, looking for in-depth qualities in things. It's like saying that because you don't have much time it would be better browsing...
Why would I want to insult you? 0_o
Nah girl, I am just stating some facts, concluded after reading what you've been writing during my time in the forum.
A fine statement my friend. The beginning of the game is its weakest part, after the first four hours it really open up and shows is charms. I shall expect the rest of the verdict. :)
I does not suffer from any major bugs or glitches but the tech behind it in terms of graphics is sub-par. That shouldn't stop a person who loves rp however, there is great depth in there and some of the best, most original characters I've ever seen.
xD Taking precautions never hurt anyone.
Go ahead and play the game man. A person able to appreciate Panzer Dragoon Saga in the age of wtf haircuts can surely appreciate AP in the age of Mass Effect.
Let's take a moment to contemplate how games are promoted these days: You hit a "sweet-spot" for a specific audience, iron-out any problems and keep spamming sequels until Hell freezes over. It has been done for many years now, and apart from the unavoidable stagnation it brings, this situation...