Hey everyone. I posted this on other boards a while ago, but I just found this site and with the release of A Link Between Worlds (which i am absolutely LOVING so far) I thought this would be appropriate to share. I made a A Link to the Past board game.
The gameplay is basically you as Link are traveling around both the Light World and Dark World searching for Treasures. But there is a combat system with Attack/Defend Dice like D&D or HeroQuest. And there are Event Cards which do all different things to help aid the players. Each Dungeon has an Obstacle Room you must get through and then the Boss Fight.
I will have a video tutorial of it whenever i find the time. But until then, the basic object of the game is:
Players travel around Hyrule to each Dungeon in the Light World and Dark World to defeat the Bosses and gain Treasures. The first player to defeat a Dungeon wins that Treasure. A Dungeon can not be defeated twice. Players can travel both worlds freely at any time to go to the Dungeons. All Dungeons are open EXCEPT the Pyramid of Power. In order to face Ganon at the Pyramid of Power, players must own 3 Treasures. Once that is accomplished, they may fight Ganon for the Triforce. First player to obtain the Triforce, wins the game. Players may land on other players' spaces to try and steal their Treasure.
GAME SETUP:
To start out, each player receives 3 Heart Tokens, 6 Shield Tokens, 3 each of the Weapon/Magic Tokens and 50 Rupees (20 and 3 10's). Place the Tokens on the Status Card accordingly. Each player begins the game with 3 Attack Dice. If prompted to use a single Defend Die against an Enemy or Obstacle, roll the Blue Defend Die with the X and Shield faces. They also receive 3 Event Cards each. (SEE EVENT CARDS)
TURN SEQUENCE:
During a turn, players must perform the following steps:
You may choose to use an Event Card at any time during your turn.
Anyways...here are the pics!
Game Board (made with help from my father) it has sliders which slide the Dark World in and out on top of the Light World.
The gameplay is basically you as Link are traveling around both the Light World and Dark World searching for Treasures. But there is a combat system with Attack/Defend Dice like D&D or HeroQuest. And there are Event Cards which do all different things to help aid the players. Each Dungeon has an Obstacle Room you must get through and then the Boss Fight.
I will have a video tutorial of it whenever i find the time. But until then, the basic object of the game is:
Players travel around Hyrule to each Dungeon in the Light World and Dark World to defeat the Bosses and gain Treasures. The first player to defeat a Dungeon wins that Treasure. A Dungeon can not be defeated twice. Players can travel both worlds freely at any time to go to the Dungeons. All Dungeons are open EXCEPT the Pyramid of Power. In order to face Ganon at the Pyramid of Power, players must own 3 Treasures. Once that is accomplished, they may fight Ganon for the Triforce. First player to obtain the Triforce, wins the game. Players may land on other players' spaces to try and steal their Treasure.
GAME SETUP:
To start out, each player receives 3 Heart Tokens, 6 Shield Tokens, 3 each of the Weapon/Magic Tokens and 50 Rupees (20 and 3 10's). Place the Tokens on the Status Card accordingly. Each player begins the game with 3 Attack Dice. If prompted to use a single Defend Die against an Enemy or Obstacle, roll the Blue Defend Die with the X and Shield faces. They also receive 3 Event Cards each. (SEE EVENT CARDS)
TURN SEQUENCE:
During a turn, players must perform the following steps:
You may choose to use an Event Card at any time during your turn.
- Make a Movement/Enemy roll. (SEE MOVEMENT)
- Move up to the number of spaces indicated by the movement roll. If you have to fight an enemy, you must do so after the movement has ended. (SEE COMBAT)
- At the end of the turn, play proceeds clockwise.
Anyways...here are the pics!
Game Board (made with help from my father) it has sliders which slide the Dark World in and out on top of the Light World.